It’s almost as if you’re best left taking in Athia’s open world in the postgame, although by then it also feels too little too late.Forspoken, of all things, is a Christmas game. That’s at least comfort for time-poor players wary of open world bloat getting in the way of finishing a game. Yet it’s also weighed down by some painfully archaic design choices, with some chapters where you can barely walk for a few seconds without the screen fading to black and loading a cutscene, or a mandatory stealth sequence in a non-stealth game.īy prioritising the story first, it’s possible to finish Forspoken’s campaign in around 15 hours, with some chapters little more than a few cutscenes or a boss fight. Not that the story doesn’t have some novel twists – this might be the first game protagonist who’s genuinely morally conflicted about having to kill others in order to save the world. For example, there’s a narrative justification for why Frey wants to blend in with the locals and not use her powers in front of them, but it means you can’t use magic parkour in the city. There are optional dungeons and challenges dotted around to undertake in exchange for rewards, but Forspoken cares more about telling its story than giving you a meaningful world to play in. It feels designed less as an open world and more like a few linear levels stitched together on the world map. Immersion-breaking impassable cliffs limit your exploration, even once you’ve fully upgraded your parkouring abilities. Hold a button and Frey magically parkours over environments, sprinting through the world as fast as Sonic the Hedgehog. Athia? I barely know herĪthia sadly adopts the empty open world template where it’s all just ruins overrun with monsters, save for one hub area, so you rarely stop to pay much attention. In that way you can better tailor your play style without the need to grind as much. You can also assign spellcraft challenges, where you’ll need to use spells a specific way a set number of times to unlock new perks.īetter yet, some can be converted back into Mana, allowing you to ditch old spells you haven’t bothered using in favour of something new, or enhancing ones you do use. New abilities can be unlocked through each magic set’s skill tree using Mana earned when levelling up, completing objectives or hoovered up from the open world. Spell sets that specialise in certain elements like fire or ice make for some tactical play, although each time you unlock a new one, the locations tend to also feature new enemies that are vulnerable to those spells anyway. Cooldown-based support spells also offer buffs as well as crowd control. While the PS5 version has a choice of graphics options, the fast-paced action means we recommend Performance mode whenever we tried the Ray-tracing Mode there wasn’t much meaningful visual difference.Īttack spells are predominantly of the ranged variety, though you can also get in close with melee options. Frey gradually unlocks and upgrades spells for both traversal and combat, which look breathtaking when flooding the screen with dazzling lighting and particle effects. Magic is the strongest part of Forspoken.
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